Google comes with a new feature for users, see the message of the team development: We’re happy to announce that Search Console has an enhanced Association page within the settings menu. Association is a connection between a Search Console property, and some other entity or property in another Google service: for example,… Continue Reading News: Google Search Console comes with Associations page.

An important element of a game is changing the resolution and switching the game to fullscreen. However, I would not like to complicate the tutorial so I will show you simply how to do this in MonoGame. First, create a new C# file and name it ResolutionChanger.cs, and add this… Continue Reading MonoGame – Changing the resolution.

In the last tutorial, I showed you how to instantiate a project in MonoGame. In today’s tutorial, I will show you how to create a file with a class and implement it in the basic project. Create a file in the folder named MyGame001 and rename this file ProblemReport.cs. Add… Continue Reading MonoGame – Use a new class in the base example.

Today I started a new series of tutorials for those who follow this website related to C# programming and the .NET library called MonoGame. The official website comes with many tutorials and information and documentation. MonoGame is a simple and powerful .NET library for creating games for desktop PCs, video… Continue Reading MonoGame – Install and first test on Fedora 33 distro Linux.

This tutorial will briefly introduce you to the term and features of C-Sharp Generics. The word Generic means not specific. The C# programming language allows users to define classes, methods, static methods, interfaces, abstract classes, properties, events, delegates, and operators. The feature of C# defines classes and methods without defining… Continue Reading C# – First steps with C# and .NET – part 026 .

Refactoring is the process of modifying code in order to make it easier to maintain, understand, and extend, but without changing its behavior., see Wikipedia webpage. If you use an integrated development environment known as I.D.E. then some refactoring commands are present under the refactoring menu. If not, then you… Continue Reading C# – First steps with C# and .NET – part 025 .

C# manages memory allocation by creating its types in one of these locations: Heap, Stack, and Register. A heap is a place in the RAM where dynamic allocations happen. The stack is a Last In First Out (LIFO) bit of memory which is relatively smaller than the heap. Categories Stack… Continue Reading C# – First steps with C# and .NET – part 024 .

Translate »