Blender 2.5 – Glare and Defocus

Today I will show a simple way of connecting nodes.

In this way, we get connected glare and defocus.

Start the Blender 3D software version 2.5 with the default cube, see below.

We will select a texture for the cube.

  1. Go on Node Editor
  2. Click on Textures node

Now we will add the Defocus effect.

  1. Go on Node Editor
  2. Click on Add
  3. Go on Filter
  4. … and click Defocus

… same way to add Glare

  1. Go on Node Editor
  2. Click on Add
  3. Go on Filter
  4. … and click Glare

Below you see two windows Defocus – 1 and Glare – 2 and connection mode.

To connect just position your mouse over the yellow circles.

Now, holding down the left button of mouse drag that on the yellow bubble that will be connected.

Sometimes it is necessary to see the difference between inputs and outputs.

For this, I will use a SplitViewer.

Like the normal Viewer node except there are now two image inputs.

In this case, the input image and output – render the image.

Let’s add that.

  1. Go on free node
  2. Click Add
  3. Go on Output
  4. … and click SplitViewer

In the picture below we see how it is connected the SplitViewer.

To see the final results go select UV/Image Editor ( see 1) .

Now select Viewer Node to see the result of SplitViewer.

Or, just select Render View to see the final result.

This is all.

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