LinkedInTwitterFacebook

Blender 3D – Using OpenGL include addon .

I have many source code to deal with OpenGL. The main goal come when you need to put objects into enviroment.
Even you use C, C++, C#, assembly language or python – PyOpenGL module this will give you some problems when you need to import 3D objects.
With this addon from here, all you need is more good.
The main reason I like this addon come with all data and infos to work with 3D files.
If you think is more simple to use .obj file then you have some hacked problems.
First ths .obj files can be change and if you use just some parts then you need to parse it.
The addon create one .h file header and also has a good structure of date.
Go to the link – show on the top of this tutorial , unarchive and put into:
C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons
If you install Blender 3D , just put into your path under addons folder.
The next pictures will show how to use this:
opengl_blender_001
opengl_blender_002
Use your editor to see the output.
opengl_blender_003