Blender 3D – sin mesh object with python.

This is a simple example of create one object from vertrices and edges using sin function.
First you need to create the mesh with: .
The n number is random, you can use any number for vertices and edges.
This number is points for the drawing sin function.
The spaces variable is the range from this points.
Using for statements we can draw the sin function.
The last step is to add all of this into one object named sin.
This object will be link to the scene.
See the source code of this tutorial:

Blender 3D – script to show python code under console.

To run this script yo need to select the render to Cycles Render.
Then go to Compositing from Screen layout ( in the top of the screen) and select Use Nodes from Material.
This will make a default material with a Diffuse BSDF .
The next step is to select Scripting from Screen layout.
This will allow you to make a script.
Create a new text and add this source code:

Press keys Alt+P or run the script from Text – Run Script.
When you click on tabs or select something the print function will print the python code into Console output area.
This can be used to see parts of python code from addons or Blender API.
Example with Archimesh addon :
You need to have this addon install and press the books button.
The result of this source code is show into console output and can be used with console shell to add books into your Scene:

The Virtual Reality – part 001.

Briefly the acronym is recognized as VR and come with this comes with this definition:
Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
You can try getting steps with these links:

Stages are simple: a 3D content is put into a space called a scene and is presented in a special way for virtual reality devices.
Hope this help !

Unity 3D – C# script – save and load file.

This is a simple C# script example for a C# class Player.
The class Player come with this content into Player.cs C# script:

To make this C# script for saving the Player into one file I used this C# script named SaveLoadManager.cs:

The script come with two parts for save and load files.
I used Serializable property to save binary file named player.sav.
This script used also the Application.persistentDataPath to take the path of application.
I used a Debug log output but if you want to used into real application then is no need to use.
You can deal with any player settings and make new like: player.magic or player.status.
Take a look at the comments in the script and that script highlights design issues.