To run this script you need to select the render to Cycles Render. Then go to Compositing from Screen layout ( in the top of the screen) and select Use Nodes from Material. This will make a default material with a Diffuse BSDF. The next step is to select Scripting… Continue Reading Blender 3D – script to show python code under console.

Briefly, the acronym is recognized as VR and come with this comes with this definition: Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this… Continue Reading The Virtual Reality – part 001.

This is a simple C# script example for a C# class Player. The class Player come with this content into Player.cs C# script:

To make this C# script for saving the Player into one file I used this C# script named SaveLoadManager.cs:

The script come with two parts… Continue Reading Unity 3D – C# script – save and load file.

Fist you need to take the python script from here. The script needs to be into the Blender script folder to be used. Open the Blender 3D application, go to the File – User preferences search the word Screencast and enable the addon by check the checkbox. To use this… Continue Reading Blender 3D – screencast keys addon.

This website comes with one program on how to make changes to the CGMiner settings on the fly without shutting down and restarting the application. Just put on CGMiner folder then add the following command line parameters to CGMiner .bat file  –api-listen –api-allow W:127.0.0.1. To make settings just open one… Continue Reading CGTune – settings on the fly to CGMiner.

Today I will show you how to make one crystal toon material using nodes under Blender 3D software. First, you need to have one object and then to select Cycles Render. This allows you to use nodes. Add one material to your object. Open your Node Editor window and use… Continue Reading Blender 3D – crystal toon with nodes.

As you know Blender 3D let you link parts of your scene to another scene. If you want to change it then you need to make this local. For example, today I will show you how to do one raw wood material with cycles node editor. Use your object and… Continue Reading Blender 3D – unlink wood cycles material.

Today I will show you how to use add modifier boolean. First, start with your Blender 3D software – I used the 2.77a version. I used two cylinders with 16 vertices, radius 1.00 and depth 2.00. I rename the first cylinder – Hole_Cylinder and this will be the surface of… Continue Reading Blender 3D – add modifier: Boolean .

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