Blender is an open source 3D content creation suite. Ogre 3D is a 3D library for multiple desktop and mobile platforms. But is a problem between this tow way. The last Blender 3D did not have yet a script to export the mesh to last Ogre 3D. What we can… Continue Reading Old tips and tricks with Ogre and Blender.
Today I will show a simple way of connecting nodes. In this way, we get connected glare and defocus. Start the Blender 3D software version 2.5 with the default cube, see below. We will select a texture for the cube. Go on Node Editor Click on Textures node Now we… Continue Reading Blender 2.5 – Glare and Defocus
The new Screencast Key Status Tool has been added to this new release 2.60. You can find it in part of the Blender AddOn Distribution. Just go to User Preferences -> Add-Ons section. Please see the picture below: Press now the N key and this will activate in the tab… Continue Reading Using Blender 3D screencast keys addon.
I will present the technique of indirect light in Blender 3D. What exactly is indirect light? Lighting is mixed from direct sources and indirect reflection. Lighting provided by reflection usually from the wall or ceiling surfaces. In daylight, this means that the light coming from the sky or the sun… Continue Reading Blender 2.5 – Indirect Lighting
This fatal error needs to run database recovery. We can do that using commands under root account:
# cd /var/lib/rpm
# rm -f __db.*
# rpm --rebuilddb
The yum command will work now.
The Blender 2.5 has a number of options available to map the UVW coordinates of an object. The “UVW map” is a result of the process. This result is essentially a set of co-ordinates use to tell them how a texture image is supposed to be applied over the surfaces… Continue Reading Unwrapping a mesh under Blender 2.5.
Sometimes when the model in Blender, normals go haywire. Any attempt to fix the normals recalculated outside or inside, fail. This is the case exemplified in the image below Just go on Object Mode select object and press keys Ctrl + A. In that case, you’ll be forced to reset… Continue Reading Aligning normals in Blender 3D.
The concept of DOF (depth-of-field) is to use information about Z values and use it to blur objects. The more out of depth they are, the more they are blurred. This is a simple example : I used a cube. Then I multiplied by the modifier array. It can use… Continue Reading Simple effect in Blender 3D: Depth of Field (DOF)