The Blender 2.5 has a number of options available to map the UVW coordinates of an object. The “UVW map” is a result of the process. This result is essentially a set of co-ordinates use to tell them how a texture image is supposed to be applied over the surfaces… Continue Reading Unwrapping a mesh under Blender 2.5.

Sometimes when the model in Blender, normals go haywire. Any attempt to fix the normals recalculated outside or inside, fail. This is the case exemplified in the image below Just go on Object Mode select object and press keys Ctrl + A. In that case, you’ll be forced to reset… Continue Reading Aligning normals in Blender 3D.

The concept of DOF (depth-of-field)  is to use information about Z values and use it to blur objects. The more out of depth they are, the more they are blurred. This is a simple example : I used a cube. Then I multiplied by the modifier array. It can use… Continue Reading Simple effect in Blender 3D: Depth of Field (DOF)

On console, you use the command ./blender or blender.exe (if you use windows OS). This is a need to see the output of the script. Split your window on two. Click right on the bar and select Split Area like on next image. As we see in the image below,… Continue Reading Blender and Python – First steps.

What is Loki software? If you having several computers work together can greatly decrease the total time needed. Loki Render is a cross-platform job queue manager for rendering 3D frames. Loki Render distributes the rendering of Blender 3D images named frames across several computers. How to install the software? You… Continue Reading Loki Render – the render farm.

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