Category Archives: Blender 3D

Using Ivy Generator with Blender 3D version 2.64

I used this addon with blender 2.64 and working well.

I don’t think will be problems with the last version of blender : 2.66 .

To using the Ivy addon , you need to activate this from user preference.

Search the addon “ivy” and check to activate this plugin. See image:

ivy-001

The next step is to add the ivy to mesh. Just press Shift+A keys and select the ivy .

The ivy will be create on cursor point. Select your mesh and point of ivy.

ivy-002

The next step is to make settings for ivy.This is my settings fro the final result.

ivy-003

The ivy will be created with roots and leafs.

Also will need to set two materials for this.

This is the the output :

ivy-004

Posted in All, Blender 3D. Tagged with , , , .

The Extra Objects addon – blender 2.65.

The addon can be found and enable it by using File->User Preferences->Addons.

blender extra-objects addon gem diamond

After you enable this addon.

Just use the keys: Shift/A->Mesh>Extra Objects Menu.

You will see two type of objects.

Diamond

blender extra-objects addon gem diamond

Gem

blender extra-objects addon gem diamond

This is the objects will see in 3D View.

blender extra-objects addon gem diamond

Let’s make a render of this objects.

blender extra-objects addon gem diamond

You can press the key T to bring up the toolbar and you can set all the mesh options.

Posted in Blender 3D. Tagged with , .

Old tips and tricks with Ogre and Blender.

Blender is an open source 3D content creation suite.

Ogre 3D is an 3D library for multiple desktop and mobile platforms.

But is a problem between this tow way.

The last Blender 3D not have yet a script to export the mesh to last Ogre 3D.

What we can do ?. It’s a simple way to make all working.

Use old version of this two and you can also use old video cards.

After you make all settings of code::blocks to use all Ogre librarys, you need to use some tricks.

First , in your source code you need to tell about this:

This means the all three files is using by 3D engine.

On Linux first file – plugins.cfg it is on my distro:

But is because I use an very old video card.

Let’s see the next file – ogre.cfg.

As we see it’s easy way to set some settings like 600 x 400.

The ogre.log it’s use to show the problems.

Let’s see another step in source code:

This load the file – resources.cfg.

Let’s see this file:

The YOUR-USER is your user home folder.

The YOUR-PROJECT it is the folder of project code::blocks.

The OGRE-FOLDER-MEDIA is folder of all files is export by Blender 3D.

Let me show my simple example using NVIDIA FX video card.

The next image show us one 3D object wich is a mesh object.

ogre blend

After I make all materials and mesh with same name.

I use the script to export ogre mesh using the 2.49a version.

ogre blend

The next two images show the settins I need to make to have a mesh.

ogre blend
ogre blend

Also you keep just the object you need to export.

You can use a simple C++ source code to render with Ogre Engine.

ogre blend

Posted in 3D, Blender 3D, C++, Game engine, Linux, Programming. Tagged with , , , , , .

Blender 2.5 – Glare and Defocus

Today I will show a simple way of connecting nodes.

In this way we get connected glare and defocus.

Start the Blender 3D software version 2.5 with the default cube, see below.

www.free-tutorials.org

We will select a texture for the cube.

  1. Go on Node Editor
  2. Click on Textures node

www.free-tutorials.org

Now we will add Defocus effect.

  1. Go on Node Editor
  2. Click on Add
  3. Go on Filter
  4. … and click Defocus

Please , see below :

www.free-tutorials.org

… same way to add Glare

  1. Go on Node Editor
  2. Click on Add
  3. Go on Filter
  4. … and click Glare

www.free-tutorials.org

Below you see two windows Defocus – 1 and Glare – 2 and connection mode.

To connect just position your mouse over the yellow circles.

Now, holding down left button of mouse drag that on the yellow bubble that will be connected.

www.free-tutorials.org

Sometimes it is necessary to see the difference between inputs and outputs.

For this I will use a SplitViewer.

Like the normal Viewer node except there are now two image inputs.

In this case , the input image and output – render image.

Let’s add that .

  1. Go on free node
  2. Click Add
  3. Go on Output
  4. … and click SplitViewer

www.free-tutorials.org

In the picture below we see how it is connected the SplitViewer.

www.free-tutorials.org

To see the final results go select UV/Image Editor ( see 1) .

Now select Viewer Node to see result of SplitViewer.

www.free-tutorials.org

Or, just select Render View to see the final result.

www.free-tutorials.org

This is all.

Posted in 3D, Blender 3D. Tagged with , .

Create your isometric character sprite with Blender 3D.

This is the defaulr cube on Blender 3D.

Delete this cube using keys: Shift+X

sprite 001

Use the keys to add Monkey object: Shift+A

sprite 002

Let’s see the result.

sprite 003

Now will make some tricks

Step 1: use key I and select LocRotScale, see below:

sprite 0031

Use the keys R and Z , type 90. This will rotate the object with 90 around Z.

Step 2: change the pozition of frame to next frame, see image below to see where it is.

sprite 0032

Repeat all steps 1 and 2. The object will be rotate with 360 degres.

You will have 4 frame for each direction : 0 , 90 , 180 , 270 and 360.

sprite 004

Setup the animation render output like image show below:

sprite 0041

Resolution X=100 Y=100.

Frame Range: End Frame: 4.

Output image will be: PNG with RGBA.

The result of animation will be four images. This will be an isometric character sprite

monkey 0001
monkey 0002
monkey 0003
monkey 0004

Posted in Blender 3D. Tagged with .