In this tutorial, I will show you how to deal with the NuGet package, some class definition, and how to use a canvas. First, create a new UWP project and from the main menu select Tools – NuGet Package Manager – Package Manager Console. This will open the Package Manager… Continue Reading C# – First steps with C# and .NET – part 007 .

Today, I wrote this article – tutorial because I read much about C# programming and I tested myself the position of freelancer into the area of programming. In my opinion, a good programmer is a freelancer with skills in the management of information and knowledge in the areas of technologies.… Continue Reading C# – First steps with C# and .NET – part 006 .

Today I start learning UWP named Universal Windows Platform and this is the subject of this short intro tutorial. In the past, I used the old Windows Forms and the new Universal Windows Platform (UWP) has a very similar operation to build the forms. About the Windows Presentation Foundation (WPF)… Continue Reading Windows – Intro into windows platform and Universal Windows Platform (UWP).

This is a simple example for C# project with form windows. Create the project and add four labels, two progress bar, timer, two performance Counter and a chart from the Toolbox menu area to your project Form. Change the performance Counter pCPU and pRAM names. Change the timer name the… Continue Reading C# – First steps with C# and .NET – part 005 .

This tutorial is about how to start with an Empty project, use packages, add a class, and finish the project. First, you need to start with an Empty Project from the main menu: File – New – Project. Select the Windows Desktop – Empty Project adds the name of your… Continue Reading C# – First steps with C# and .NET – part 004 .

You need to have Unity versions 2018.2b or 2017.4: You need to create a default project and add a new C# script. The script I used is named EditorWindowTest. This is the source code of this script:

This custom editor in Unity can be used for many issues. Here… Continue Reading Unity 3D – Use scripts with Unity editor .

This will update your component into the visual area of Unity. Some public variables will be fashioned and change with your selected attributes. The attributes can be used into programming using the []. The class can have on top this attribute and is followed by the code source. this will… Continue Reading Unity 3D – Intro about attributes and events .

If your tablet, phone or laptop has a gyroscope device then you can used with Unity 3D game engine. Create your project and use this C# script to test and show info about your gyroscope device.