This is a simple tutorial is about how to create a shader moon in time. Into your Godot project add a Sprite to Node2D. Add a New CanvasItemMaterial and then select Convert to ShaderMaterial to the Sprite. Open this shader and fill with this shader source code:

I used Godot version 3.0.6 to create a joystick scene for the game. First, you need to activate the touch option from Project Settings – Display – Windows – Emulate Touchscreen. This will allow you to use the touchscreen into your game. Create a scene with the name Analog and… Continue Reading Godot – create a joystick.