The Unity platform for learning comes with the Microgame FPS asset in order to learn the Unity 3D game engine. I started to use this microgame on Fedora 33 Linux distro with the Unity editor version 2020.1.10f1 and the Unity game engine version need by this microgame. I got errors… Continue Reading Unity 3D – Microgame FPS fix for build.
In this tutorial, I will show you how to get started using Unity 3D in the Linux operating system. I used the Fedora distro and it worked very well. The common problem with Unity 3D on Linux operating systems is related to project management. I met her when I made… Continue Reading Unity 3D – How to use it in Linux.
The tutorial of today is about SOLID. There are three specific causes of change: adding new features, correcting faults, and restructuring code to accommodate future changes. This is the reason for the five design principles intended to make software designs more understandable, flexible, and maintainable known as SOLID. The SOLID… Continue Reading C# – First steps with C# and .NET – part 027 .
One mistake is to have changed in the [master] branch instead of [mymain]. This can be fixed with this bash script:
# check the branch that you committed to by accident, in this case, is master
git checkout master
# reset the branch back one commit
git reset --soft HEAD^
# use stash to record the current state of the working directory
# checkout the branch it should be in, in this case, is mymain
git checkout mymain
# apply the stash
git stash apply
# commit the changes
git commit -am "main commit"
# then push the changes to our main branch
git push origin mymain
# checkout the original branch, in this case, is master
git checkout master
# the last step is to force push the commit deletion to the original branch.
git push --force origin master
Hope this help’s !!
In today’s tutorial, I will show you how to draw a sprite on the MonoGame window. Use the utility to open the Content.mgcb file.
[mythcat@desk MyGame001]$ cd Content/
[mythcat@desk Content]$ ls
bin Content.mgcb Fedora_logo.png obj
[mythcat@desk MyGame001]$ mgcb-editor
Add the sprite file using the Add Existing Item menu. I used the Fedora_logo.png file then build with the Build button. Add the following lines… Continue Reading MonoGame – Drawing a Sprite using Monogame.
Google comes with a new feature for users, see the message of the team development: We’re happy to announce that Search Console has an enhanced Association page within the settings menu. Association is a connection between a Search Console property, and some other entity or property in another Google service: for example,… Continue Reading News: Google Search Console comes with Associations page.
An important element of a game is changing the resolution and switching the game to fullscreen. However, I would not like to complicate the tutorial so I will show you simply how to do this in MonoGame. First, create a new C# file and name it ResolutionChanger.cs, and add this… Continue Reading MonoGame – Changing the resolution.
In the last tutorial, I showed you how to instantiate a project in MonoGame. In today’s tutorial, I will show you how to create a file with a class and implement it in the basic project. Create a file in the folder named MyGame001 and rename this file ProblemReport.cs. Add… Continue Reading MonoGame – Use a new class in the base example.