Sometimes when the model in Blender, normals go haywire. Any attempt to fix the normals recalculated outside or inside, fail. This is the case exemplified in the image below Just go on Object Mode select object and press keys Ctrl + A. In that case, you’ll be forced to reset… Continue Reading Aligning normals in Blender 3D.

Windows 7 appeared, but Windows XP is still used by many users. In this tutorial, I will show some tweaks. Optimize Boot Files [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Dfrg\BootOptimizeFunction] You need to reboot after applying this tweak. This key setting enables the boot files defragmenter. This moves the boot files to the beginning part of… Continue Reading Windows XP Tweaking – part 001.

Create default template and edit the old template First, you need to have OpenOffice. To create a default template should follow the following steps:    Create a new document File menu -> New, and change settings or styles as you desire (this will be your template);    From the File… Continue Reading Set default template on OpenOffice Writer

For this, we need two software Blender 3D and Makehuman. The first step will open makehuman determines his character and settings (see image below): Then saves the object Collada. In this case name_of_file: The next step will load the object through the blender scripts. More specifically through File -> Import… Continue Reading Blender < 2.5 and MakeHuman - not finish

Sometimes the use of copy and paste results in loading the document with a heading inappropriate.
We have two way of solving this problem. We may use the button in the image below:

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It opens the following window. Use right click and have two options:

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Now, use Modify… from the menu and a new dialog window show you.

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I change the font from Liberation Sans in URW Chancery L. using the Paragraph Style: Heading 3:

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Now the entire document will change automatically.

It is useful when we want to reduce the size of a document.

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Another method is to use right click on the text and then modify its properties:

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Now the settings window will appear Paragraph Style: Heading 3.

Please make all changes and click Ok button.

The concept of DOF (depth-of-field)  is to use information about Z values and use it to blur objects. The more out of depth they are, the more they are blurred. This is a simple example : I used a cube. Then I multiplied by the modifier array. It can use… Continue Reading Simple effect in Blender 3D: Depth of Field (DOF)