Category Archives: Unity 3D

Unity 3D

Unity 3D – Set render pipeline and fix the pink shader material.

The Unity 2018.1 comes with two scriptable render pipelines known as SRP templates the HDRP and the lightweight render pipeline. The idea is to provide optimized real-time performance. In Unity 2019.3 the lightweight render pipeline was renamed to Universal render pipeline. All render pipelines can be install from the Package Manager. You can install it… Read More »

Unity 3D – The readyplayer.me Unity package.

The Unity package can be found on this page. You can load it into your project, see the next image: You can have an error like this: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included or the current platform. Only one assembly with the same name is allowed per platform. (C:/ReadyPlayerMe001/ReadyPlayerMe001/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll). I try to… Read More »

Unity 3D – Use scripts with Unity editor .

You need to have Unity versions 2018.2b or 2017.4: You need to create a default project and add a new C# script. The script I used is named EditorWindowTest. This is the source code of this script:

This custom editor in Unity can be used for many issues. Here is the result of my… Read More »

Unity 3D – Intro about attributes and events .

This will update your component into the visual area of Unity. Some public variables will be fashioned and change with your selected attributes. The attributes can be used into programming using the []. The class can have on top this attribute and is followed by the code source. this will add a URL

this… Read More »

Unity 3D – using the gyroscope.

If your tablet, phone or laptop has a gyroscope device then you can used with Unity 3D game engine. Create your project and use this C# script to test and show info about your gyroscope device.