How to change “Paragraph Style: Heading” in OpenOffice.

Sometimes the use of copy and paste results in loading the document with a “heading” inappropriate.
We have two way solving this problem. We may use the button in the image below:

It opens the following window. Use right click and have two options:

Now , use “Modify…” . The next frame is :

I change the font from “Liberation Sans ” in “URW Chancery L”. See old “Paragraph Style: Heading 3”:

Now the entire document will change automatically. It is useful when we want to reduce the size of a document.

Another method is to use right click on the text and then modify its properties:

Now the settings window will appear “Paragraph Style: Heading 3”.

Please make all changes and click “ok” button .

Posted in Linux. Tagged with , .

Blender < 2.5 and MakeHuman - not finish

For this we need two softwares Blender 3d and Makehuman.
The first step will open “makehuman” determines his character and settings (see image below):

Then saves the object collada. In this case “name_of_file”:


The next step will load the object through the blender scripts. More specifically through File -> Import -> COLLADA 1.4.

The script will run and we will select these settings:


We will choose the path where we makehuman saved file (see “mesh.dae”) and the result will be:


The script automatically insert more scenes.

Select the row to see where is our character.
We will remove this scene with this button.


And rename with “CG_Girl” like on this image:


Now, we set the object so that we more easily.
First we separate the object depending on the materials.

Select all object from collada with key “A” and use key “Tab” to select “Edit Mode”.

Now select all with see this :


Use key “P” ( on “Edit Mode”) and you see Separate feature. Select “By Material” .

If you change on from “3D View” to “Outliner” will see this :


We apply a few small settings for the object to look better and easier to handle.

Use key “Tab” to change it on “Object Mode”. Than use key “A” to select all object:

Use this settings “Set Smoth” and “Double Sided” like on this images.



The result is much better.


Because our subject has a skeletal. We move in different layer.

On “Object Mode” select the head mesh. Now use the key “M” and select the layer.


We will do the same for others meshs.

3D    3D


Now select layer where we moved and we find that our model has no eyes.
Now select layer where we moved and we find that our model has no eyes.
We will do the following trick. Get back to the skeleton layer, then select the mesh eye (is two).
Use the keys “Ctr + D to duplicate.
Press “M” and moving them on the other layer.
If you move on the second layer you will see the result:

You have to put the teeth, tongue and skeletal in a Vertex Group.
In Object Mode select them all using the key combination of keys Shift.Use Ctr + J to create a single object. See next picture.


We call this selection “skelet”, see picture.

Outliner show the new name “skelet”.


To create an animation should take the following steps:
1. Rename each bone;
2. To give the same names for each Vertex Group of each bone. If the head bone is called “head” then Vertex Group will be called “head”;
3. Armature to assign to the object;
4. To establish the character moves.
How make this ? Follow the next steps.

1. Rename each bone with your options .

Select “Armature” and use Edit Mode to select each bone. Select   bone of skull .


Rename this on Armature Bones tabs (see BO:head from image):


We will do the same for each bone.

2. We will do the same for each bone.
It will be called “head”. Select one vertex with right click in Edit Mode and then press Alt + L. In the next picture you can see the result of selection.

Select the entire head with skull, tongue, eye.

In the tab “Link and Materials” create a new Vertex Group called “head” and click Assign.

We will do the same for the neck and other parts of the body.


See the tab on the right “Modifiers” but this is the next step .


3. Armature to assign to the object;

The next picture shows us how to add modifier. Write on Ob: the name of armature . In this case “Armature”


This tutorial is under construction and will not be finish in the future because is a new Blender in town .

Posted in Blender 3D. Tagged with .

Set default template on OpenOffice Writer

Create default template and edit old template

First you need to have OpenOffice. To create a default template should follow the following steps:

  •    Create a new document File menu -> New , and change  settings or styles as you desire.This will be your template .


  •    From the File menu, choose Templates -> Save.


  •    Give the template a name. In this case i give “This_is_new_template
  •    Select a category in the Categories list (for example, My Templates).


  •    Click OK to save the template.
  •    Choose File -> Templates -> Organize.


  •    In the Categories list, double-click on the My Templates folder.


  •    Right-click on the template you want to use and choose Set as Default Template from the menu.
  •    Click the Close button.
  •    If you want to edit a template, then File -> Templates -> Edit


  •    You will see  Open Dialog and then you select the template to be modified.
Posted in Linux. Tagged with , .

Yumex on Fedora

Yumex – best GUI to install packages on Fedora

You need to use this commands to start “yumex”


[mypc@home ~]$ su
[root@home mypc]# yumex

On this image you see Yumex GUI and how install packages

yumex install


Posted in Linux. Tagged with , .

Assign keys on Linux

Setting special keys on linux !

I use “Fedora 9“. Use “System” -> “Preferences” -> “Personal” -> “Keyboard Shortcuts” .


You will see this dialog :


You have this options:

“Sound”, “Desktop”, “Window Manager”

I select “Desktop” for example :


How configure one key ?

Use left click mouse button on old key from right .

See on next picture “New shortcut…” and now press the key you want to assign.


This is all i want to show !


Posted in Linux. Tagged with .