Today I will show a simple way of connecting nodes. In this way, we get connected glare and defocus. Start the Blender 3D software version 2.5 with the default cube, see below. We will select a texture for the cube. Go on Node Editor Click on Textures node Now we… Continue Reading Blender 2.5 – Glare and Defocus
The new Screencast Key Status Tool has been added to this new release 2.60. You can find it in part of the Blender AddOn Distribution. Just go to User Preferences -> Add-Ons section. Please see the picture below: Press now the N key and this will activate in the tab… Continue Reading Using Blender 3D screencast keys addon.
This is the default cube on Blender 3D. Delete this cube using keys: Shift+X. Use the keys to add Monkey object: Shift+A. Let’s see the result. Now will make some tricks. Step 1: use key I and select LocRotScale, see below: Use the keys R and Z, type 90. This will… Continue Reading Create your isometric character sprite with Blender 3D.
I will present the technique of indirect light in Blender 3D. What exactly is indirect light? Lighting is mixed from direct sources and indirect reflection. Lighting provided by reflection usually from the wall or ceiling surfaces. In daylight, this means that the light coming from the sky or the sun… Continue Reading Blender 2.5 – Indirect Lighting
Start Blender 3D version 2.5 or higher. At the top, choose File from the menu and then User Preferences … or press keys Ctrl+Alt+U. See the picture below: Click the button Install Add-on … A dialog will appear and you can select the script with that addon. In this case… Continue Reading Addons on Blender 2.5 – Installing an addon using Python
The Blender 2.5 has a number of options available to map the UVW coordinates of an object. The “UVW map” is a result of the process. This result is essentially a set of co-ordinates use to tell them how a texture image is supposed to be applied over the surfaces… Continue Reading Unwrapping a mesh under Blender 2.5.
Sometimes when the model in Blender, normals go haywire. Any attempt to fix the normals recalculated outside or inside, fail. This is the case exemplified in the image below Just go on Object Mode select object and press keys Ctrl + A. In that case, you’ll be forced to reset… Continue Reading Aligning normals in Blender 3D.
For this, we need two software Blender 3D and Makehuman. The first step will open makehuman determines his character and settings (see image below): Then saves the object Collada. In this case name_of_file: The next step will load the object through the blender scripts. More specifically through File -> Import… Continue Reading Blender < 2.5 and MakeHuman - not finish