Tag Archives: Blender 3D

Fix error: Blender 2.78 alpha – hardware 3D error.

This is the error  from Blender 3D hardware .
Blender 3D fix error
I got this error with version 2.78 alpha – maybe is the same error with old versions.
Also you will see this under window console this text:
Warning! Using result of ChoosePixelFormat.
Warning! Using result of ChoosePixelFormat.
Warning! Legacy WGL is unable to select between OpenGL versions.

This error will break your Nvidia driver and Blender don’t want to work.
To fix this you need to:
– restart the computer/ laptop;
– open Blender 3D software again;
– very important: change your render hardware settings to your video card.
I used CUDA and the old blend file know about hardware settings and will crash your Blender if you don’t set this again.

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Blender 3D – crystal toon with nodes.

Today I will show you how to make one crystal toon material using nodes under Blender 3D software.
First you need to have one object and then to select Cycles Render. This allow you to use nodes.
Add one material to your object. Open your Node Editor window and use this nodes:
material_crystal_001
Use Shift+A keys to find the nodes. For Maximum use Math keyword and change from Add to Maximum.

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Blender 3D – unlink wood cycles material.

As you know Blender 3D let you to link parts of your scene to another scene.
If you want to change it then you need to make this local.
For example , today I will show you how to do one raw wood material with cycles node editor.
Use your object and add one material and named it: wood.
Using node editor make this material:
wood002
Press F12 key to see the result. The result will be like this:wood001
Save your scene and then open another scene and then using this keys Ctr+Alt+O to Link to Library your material wood.
You will see you have the material wood into new scene. If you want to change this material then you need to make it local.
To do that select your material and click to the arrow like into image bellow:
wood003

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Blender 3D – addon to export your model online.

After you make your model under Blender 3D you can share it with one great addon to this website.
This is my model share with this addon:

Split wood 001
by catafest
on Sketchfab

To add this addon go to File – User Preferences – Addons and search with this word: sketchfab. Check this addon and the presss Save User Settings.
Make your model with materials , UV maps, textures and normal textures to have a great model.
When your model is finished then press T key to see the left panel and you will see Upload tab (first is Tool tab and the last is Upload).
You need to have a account to the website. Fill with your email adress and then you need to press OK button to get one mail with the Api Key. Because you cannot put with copy paste from your mail to Blender 3D use this tips and tricks.
Copy your Api Key from your mail and open a text into Blender 3D – TextEditor and then use copy – paste to fill the input named Api Key.
With your 3d model then just press Upload and then after few seconds View Online Model button to open browser with your model under sketchfab website.
See this image for setup your Api Key with your token:
sketchfab_001

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Blender 3D – add modifier: Boolean .

Today I will show you how to use add modifier boolean.
First start with your Blender 3D software – I used the 2.77a version.
I used two cylinders with 16 vertices , radius 1.00 and depth 2.00.
I rename the first cylinder – Hole_Cylinder and this will be the surface of the hole.
The next cylinder is named – Surface_Cylinder and will be the result of this modifier.
Into Object Mode , select first Hole_Cylinder and then with key Shift select Surface_Cylinder.
Go to Add Modifier and select Boolean, and then with Difference over Object – Hole_Cylinder will make the hole.
See the next image to understand how is working.
cylinder_boolean

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