The ILSpy – CSharp tool .

The ILSpy is the open-source .NET assembly browser and decompiler can be found here.
Let’s see the basic features of this tool:

  • Assembly browsing
  • IL Disassembly
  • Support C# 5.0 “async”
  • Decompilation to C#
  • Supports lambdas and ‘yield return’
  • Shows XML documentation
  • Decompilation to VB
  • Saving of resources
  • Save decompiled assembly as .csproj
  • Search for types/methods/properties (substring)
  • Hyperlink-based type/method/property navigation
  • Base/Derived types navigation
  • Navigation history
  • BAML to XAML decompiler
  • Save Assembly as C# Project
  • Find usage of field/method
  • Extensible via plugins (MEF)
  • Assembly Lists

I test it with a simple example of my source code and work’s great.
About ILSpy decompiler – the integrated debugger can be download it from here.
For example: you can see classes in my application ( see it works with SQLite), resources and more…

Using C # and Visual Studio 2015 to make additional form.

Today I will told you about how to use additional form into C# source code without using Form Design.
First you need to open under Visual Studio 2015 a new project Windows Form Application.
This project will come with a windows form.
Press Ctr+Alt+X keys and will see the Toolbox with all Windows controls.
Add one button to your window form with double left click.
Use double left click to your button and will see the source code of your form.
The C# script will be Form1.cs and for your button will have this:

If you want to open a new form with your button then you need to add source code:

This source code will make a new form named fInfo with this text: Info and about !.
Into this form will have a label named myText with this text: This software is created by the website: free-tutorials.org!.
The form fInfo add the label myText and finally show this form.
The source code come with size, height , weight and location to show the form and label to design form.
The StartPosition is used to put the form into center of your screen.

Using C# with twilio to send SMS – part 001.

You need to have a account at twilio.com.
I used a free trial account to make this demo application.
You need to take for you a number on that support Twilio SMS. I got one in the US to send SMS to my country.
Open your Visual Studio and create a new Project with Windows Form Application.
This will make your Windows Form with Form1.cs and Form1.cs [Design] .
You need to install with Visual Studio the twilio-csharp library.
This library lets you write C# code – go to Visual Studio menu:
Tools > NuGet Package Manager > Package Manager Console and use this command to install twilio-csharp library.

Find the Toolbox ( Ctrl+Alt+X keys ) and add one button to your Windows Form.
Under Form1.cs [Design] press double left click with the mouse on Button ( is named button1 ).
This will open the Form1.cs and add this source code:

Fill with your accountSid, authToken and your number mobile phone from your twilio account console.
Save the file Form1.cs and then Build and Run the application.
Press the button to send the SMS message and you will see this output:

Unity 3D – C# script – save and load file.

This is a simple C# script example for a C# class Player.
The class Player come with this content into Player.cs C# script:

To make this C# script for saving the Player into one file I used this C# script named SaveLoadManager.cs:

The script come with two parts for save and load files.
I used Serializable property to save binary file named player.sav.
This script used also the Application.persistentDataPath to take the path of application.
I used a Debug log output but if you want to used into real application then is no need to use.
You can deal with any player settings and make new like: player.magic or player.status.
Take a look at the comments in the script and that script highlights design issues.

Programming with C# and Unity 3D game engine – part 003 .

In this tutorials I will show how to deal with lists and enumerations.
First you need to make one C# script under Unity 3D. If don’t know how to do it then read this tutorial.
The list is an object which holds variables in a specific order.
The enumeration is an object with one distinct type that consists of a set of named constants called the enumerator list.
Let’s start with lists.
You need to put this on your script:

Now you can create list under your class , see the example with one class named YourClass:

We can see the List’s syntax is at first confusing. If you take a look to types – int, sting and GameObject and variables – ages, names and objects then the base remain this: List<...> … = new List<...>(); where types are into <> and variables can be created with = new … ().
Now will add one value to names with:

To reverse one list in-place then use this:

If you want then can remove one:

We can use an array to initialize a List named animals:

Loop into the list animals and print the list:

To get the number of elements from animals list, use this:

To clean the list just use this:

The next step is enumerations and is define by the enum type.
An enum type internally contains an enumerator list like this example:

In this enum named animals, cat will be zero (unless given another value explicitly), dog will be one, and fox will be two …
To print out the enum values, you can call ToString on the enum variable in a program.
The Console.WriteLine can automatically call the ToString method.
Using GetValues method with foreach to returns an array that contains a value for each member of the enumType enumeration.

Sometimes we have a string value that we want to convert to an equivalent enum and we can use Parse().
Also you can used many enum like: Enum.Parse, Enum.TryParse, Enum.Format, Enum.IsDefined…
You can get values from enum , see the example:

Convert enums to list: