Today I will show you how to add COM components to your Visual Studio 2015 toolbox. In this example, I add the Windows Media Player COM component. To do this you need to use this Right Click – mouse within the Toolbox, and then select Choose Items. See image: After… Continue Reading VS 2015 – fix toolbox with COM components.
The file called AssemblyInfo.cs contains information about your program and provides properties for getting the information about the application, such as the version number, description, loaded assemblies. This is just a simple example and you can read the docs from MSDN docs.
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("your tile")]
[assembly: AssemblyDescription("your descriptions")]
[assembly: AssemblyProduct("your product ")]
[assembly: AssemblyCopyright("Copyright © 2015")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
// The following GUID is for the ID of the typelib if this project is exposed to COM
// Version information for an assembly consists of the following four values:
// Major Version
// Minor Version
// Build Number
When you create the project you will… Continue Reading Create your GUID with Visual Studio Express 2013 .
I told you in this tutorial about how to make an RPM package. Also, I told you how to use Netbeans IDE. Today I will show how to make these settings. First, you will need to make the application working well. Then you need to go on to project and… Continue Reading Export your project from Netbeans like RPM package.
This is a first part tutorial about Linux game using C++ and OpenGL libs. Writing a C++ game can be difficult. You will need to focus on program structure and then to know how to create the necessary classes. Let’s see the files I used:
The main.cpp file is… Continue Reading Writing a basic game with C++ and OpenGL libs – part 001.