Tag Archives: game engine

game engine

Godot – start with C# in Godot game engine.

You can use easy with the C# with Godot game engine. First, use this web pages to install all you need to run it with Visual Code and Godot game engine: Godot: https://godotengine.org/download/windows .NET Core: https://dotnet.microsoft.com/download .NET Framework 4.7.2: https://dotnet.microsoft.com/download VS-Code: https://code.visualstudio.com After all of these install open the Visual Code and from Extension market… Read More »

Unity 3D – Set render pipeline and fix the pink shader material.

The Unity 2018.1 comes with two scriptable render pipelines known as SRP templates the HDRP and the lightweight render pipeline. The idea is to provide optimized real-time performance. In Unity 2019.3 the lightweight render pipeline was renamed to Universal render pipeline. All render pipelines can be install from the Package Manager. You can install it… Read More »

Unity 3D – The readyplayer.me Unity package.

The Unity package can be found on this page. You can load it into your project, see the next image: You can have an error like this: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included or the current platform. Only one assembly with the same name is allowed per platform. (C:/ReadyPlayerMe001/ReadyPlayerMe001/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll). I try to… Read More »

Lua – Script for Roblox to use a hat.

This is a simple scrip used by me to use a hat object for my Roblox player. The script needs to be put on the root of the hat object. If the hat has a bad orientation, then change the script variable AttachmentRight with a good vector. Let’s see the script:

 

Godot – moon shader.

This is a simple tutorial is about how to create a shader moon in time. Into your Godot project add a Sprite to Node2D. Add a New CanvasItemMaterial and then select Convert to ShaderMaterial to the Sprite. Open this shader and fill with this shader source code: