I found this error in the Gentoo Linux distro when I used the emerge command and return me this text:
The ebuild selected to satisfy
Open the /etc/portage/make.conf uncomment the old USE row and use this:
The /etc/portage/make.conf file is used to customize the Portage environment on a global level to every package… Continue Reading Error: The ebuild selected to satisfy …
The Core Project is a highly modular-based system with community build extensions. It starts with a recent Linux kernel, vmlinuz, and our root filesystem and start-up scripts packaged with a basic set of kernel modules in core.gz. Core (11MB) is simply the kernel + core.gz – this is the foundation… Continue Reading Linux – Install Tiny CorePlus on USB pen drive.
The audit consists of several components, each contributing to the interception of operating system calls and the recording of relevant events. You can see these components and their interaction in the following SVG image: auditd – this audit daemon is responsible for writing the audit messages that were generated through… Continue Reading Linux – Components and interact of Linux audit.
This issue is easy to solve. Audit and audit-libs can be installed in Fedora distro Linux using the DNF utility:
[root@desk mythcat]# dnf install -y audit audit-libs
Check the service to be active:
[mythcat@desk ~]$ sudo service auditd status
If this is not active try to start or restart it with these commands:
[mythcat@desk ~]$ sudo service auditd start
[mythcat@desk ~]$ sudo service auditd restart
Let’s create a audit rule configured on… Continue Reading Linux – Monitor a specific file.
The Unity platform for learning comes with the Microgame FPS asset in order to learn the Unity 3D game engine. I started to use this microgame on Fedora 33 Linux distro with the Unity editor version 2020.1.10f1 and the Unity game engine version need by this microgame. I got errors… Continue Reading Unity 3D – Microgame FPS fix for build.
One mistake is to have changed in the [master] branch instead of [mymain]. This can be fixed with this bash script:
# check the branch that you committed to by accident, in this case, is master
git checkout master
# reset the branch back one commit
git reset --soft HEAD^
# use stash to record the current state of the working directory
# checkout the branch it should be in, in this case, is mymain
git checkout mymain
# apply the stash
git stash apply
# commit the changes
git commit -am "main commit"
# then push the changes to our main branch
git push origin mymain
# checkout the original branch, in this case, is master
git checkout master
# the last step is to force push the commit deletion to the original branch.
git push --force origin master
Hope this help’s !!
In today’s tutorial, I will show you how to draw a sprite on the MonoGame window. Use the utility to open the Content.mgcb file.
[mythcat@desk MyGame001]$ cd Content/
[mythcat@desk Content]$ ls
bin Content.mgcb Fedora_logo.png obj
[mythcat@desk MyGame001]$ mgcb-editor
Add the sprite file using the Add Existing Item menu. I used the Fedora_logo.png file then build with the Build button. Add the following lines… Continue Reading MonoGame – Drawing a Sprite using Monogame.
An important element of a game is changing the resolution and switching the game to fullscreen. However, I would not like to complicate the tutorial so I will show you simply how to do this in MonoGame. First, create a new C# file and name it ResolutionChanger.cs, and add this… Continue Reading MonoGame – Changing the resolution.