This is a first part tutorial about Linux game using C++ and OpenGL libs. Writing a C++ game can be difficult. You will need to focus on program structure and then to know how to create the necessary classes. Let’s see the files I used:
The main.cpp file is… Continue Reading Writing a basic game with C++ and OpenGL libs – part 001.
Blender is an open source 3D content creation suite. Ogre 3D is a 3D library for multiple desktop and mobile platforms. But is a problem between this tow way. The last Blender 3D did not have yet a script to export the mesh to last Ogre 3D. What we can… Continue Reading Old tips and tricks with Ogre and Blender.
The FASM is a self-assembling open-source 80×86 assembler forDOS, Windows and Linux. It supports all 8086-80486/Pentium instructions with MMX, SSE, SSE2 and with more features. FASM contains many programming options and features. The source code can be written in different ways because of control directives, macros, and management of resources.… Continue Reading Programming with FASM – first steps .