Tag Archives: Unity 3D

Unity 5 – shortkeys – part 001 .

In this image I show you some shortkeys from Unity 5.
This will help you remember quickly and also will you increase your working speed.
Unity 5

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Programming with C# and Unity 3D game engine – part 002

Today I will show you how to install Unity 5 for free.
First will need to download it from official website – free download.
You need to follow this steps: Select Unity 5 Personal Edition.
Fill with your email adress and password from Unity website account.
Select your answers …
Press the blue button Start Unity and will be ready to start your project.

Posted in 3D, All, Game engine, Unity 3D, Windows 8. Tagged with , , , , , , , .

Unity 3D – C# script – countdown timer tutorial.

This tutorial will show us how to make one simple countdown timer.
First go to Asserts tab and click with right mouse button.
Create new C# script and open it with double clicks – left mouse button.
Drag and drop the script into your main camera.
Fill into Mono Developer with this script:

Press Play Button and you will see this.
The GameOver is empty and you can put there your own game over script.

Posted in 3D, All, C#, Game engine, Programming, Unity 3D. Tagged with , , , , , , .

Programming with C# and Unity 3D game engine – part 001 .

This tutorial will cover the first steps programming with C#.
The C# is an more complicated language like another programming language.
Now, C# it is an object-oriented programming language like C++ or Java.
If you know this programming language then will be easy to you to use C#.
First in C# the entry point of program is a static function called Main inside a class, not more than one.
If you want to compile one C# program then you can use the compiler:
cc yourprogram.cs
… or just use the Mono IDE.
C# has data types, operators, variables, constants, typecasts, branching like any programming language.
Also C# allow you to create your own data types. This mean the C# is an extensible language.
Let’s see more about this:

  • data types: bool,byte, sbyte, char, short, ushort, int, uint, float, long, ulong, double, decimal
  • operators: +,-,*,/,%,++,–,*=,/=,-=,%=,>>=,<<=, bitwise, logical, shifting operators …
  • variables: int my_var = 1;
  • constants: const float my_const = 5;
  • typecasts: C# need to know if is an explicit and implicit conversions.
  • branching: if, switch, while, for, do-while, …

After you open the Unity 3D IDE the next step is to create the C# script.
Right click with the mouse into Project tab, like in the next image and simply create the script.
The default script is named NewBehaviourScript and come with this source code:

You can see the class NewBehaviourScript calls to the Unity Engine ( see: using UnityEngine).
Also two functions:
Start() – this is called when the scene first launches and Update() – This is called in every frame that the game runs.
Unity 3D will rewrite the class name in your C# script when you will rename your script in the Project panel.
You can create new scripts and also can be used to call different features of the game engine.
Foe example you can create one new script to move, rotate or scale one object from Unity 3D Engine.

Posted in All, C#, Game engine, Unity 3D, Windows 7, Windows 8. Tagged with , , , , , , .