Fist you need to take the python script from here.
The script need to be into Blender script folder to be used.
Open the Blender 3D application, go to the File – User preferences search the word Screencast and enable the addon by check the checkbox.
To use this addon then go to the 3D View, hit Shift+Alt+C keys.
Another way is to press N key to see the right panel and then use the Start Display button.
See the next image:
Tag Archives: Windows XP
Fist you need to take the python script from here.
This tool works by cloud-storing your bookmark files and synchronizing them between computers.
I used this tool from at least 7 years.
The tool synchronization allowing for full merges or overwrites from the server or any linked workstation.
Come with addons for Firefox and works well with Chrome,Internet Explorer and Safari.
The next image show you how data bookmarks from server will restore your bookmarks:
Blender 3D software got a welcome addition of interaction/hotkey presets.
You can select it from Blender 3D splash screen.
You can bring the Blender 3D splash screen by clicking on little icon from Blender 3D.
You can select from : Blender (default) , 3Dsmax , Maya.
The Address Resolution Protocol named ARP it is a component of IP networking on any operating system.
Without this system, a machine could not communicate to the outside world.
The ARP Cache is a collection of ARP entries / mostly dynamic that are created when a hostname is resolved to an IP address and then an IP address is resolved to a MAC address .
The PC will store that newly mapped address in the ARP cache and then will stay there until the ARP cache entry timeout expires.
So open a command prompt run as admin this command:
Displays and modifies the IP-to-Physical address translation tables used by
address resolution protocol (ARP).
ARP -s inet_addr eth_addr [if_addr]
ARP -d inet_addr [if_addr]
ARP -a [inet_addr] [-N if_addr] [-v]
-a Displays current ARP entries by interrogating the current
protocol data. If inet_addr is specified, the IP and Physical
addresses for only the specified computer are displayed. If
more than one network interface uses ARP, entries for each ARP
table are displayed.
-g Same as -a.
-v Displays current ARP entries in verbose mode. All invalid
entries and entries on the loop-back interface will be shown.
inet_addr Specifies an internet address.
-N if_addr Displays the ARP entries for the network interface specified
-d Deletes the host specified by inet_addr. inet_addr may be
wildcarded with * to delete all hosts.
-s Adds the host and associates the Internet address inet_addr
with the Physical address eth_addr. The Physical address is
given as 6 hexadecimal bytes separated by hyphens. The entry
eth_addr Specifies a physical address.
if_addr If present, this specifies the Internet address of the
interface whose address translation table should be modified.
If not present, the first applicable interface will be used.
> arp -s 184.108.40.206 00-aa-00-62-c6-09 .... Adds a static entry.
> arp -a .... Displays the arp table.
To delete a single entry you can use this:
arp -d xxx.xxx.xxx.xxx
… where the xxx.xxx.xxx.xxx it’s the ip address.
To delete or flush entire arp cache use this command:
netsh interface ip delete arpcache
This will be the final result of this tutorial, I hope you will find this helpful.
First, open and save the scene with the name fir-tree or named it with your file name project.
The next step is to remove the default cube with Delete key or X key and press Enter key to remove it.
Press Shift + A keys and select from Mesh – Cylinder.
The see if you have the this Panel in the left of the screen. If is not just press T key to make it visible ( working like on / off swich). Change the number of the vertices to 8, see the next image:
Now will need to have a Front Orto view, so press key 1 and 5 from Numpad ( you need to have Num Lk on).
Press G+Z keys and move the cylinder up to red line ( this means the cylinder it’s under x-y 0,0 horizontal plane).
Press Tab key – this will allow you to edit this object. Press A to deselect the vertices and Z – this allow you to select the back size with vertices.
Select with B key the bottom of this cylinder and press G + Z . Move this selection to make the height of leaf litter.
Press S and scale this selection to make the top of the tree.
Press Ctr+R and after press 5 to make 5 sections – press Enter key or left mouse button. Then press A key to deselect this.
For each section of the tree will make same changes.
First , move the mouse on the first area of the top selection and press Ctr+R – will see another color line , move this to the bottom and press Enter key – the limit will be the top of the next section. Press S key and scale this selection.
See the next screenshot:
After we make this changes for all sections will go to the next step.
This is a bit difficult. You need to select with Alt key and right mouse button and then with Shift key – this will make the old selection – all this rings , see the next image:
With this selections press G and Z key and move to the bottom like in the next image:
Press Z key and Tab key to go to the Object Mode. Click on the material and press New button.
Press on Diffuse material , and select green color and darkness like this:
The last step is to make the the tree’s trunk.
Add one new cylinder , scale it , move it under the first cylinder. Make one brown material for tree’s trunk.
Select Camera position to see the tree when press the 0 key from NumPad and press F12 key to render it.
You can also try to change the subject. You will gain the skill and accuracy with time.