Unity 3D – How to use it in Linux.

In this tutorial, I will show you how to get started using Unity 3D in the Linux operating system. I used the Fedora distro and it worked very well. The common problem with Unity 3D on Linux operating systems is related to project management. I met her when I made the settings for the learning part of Unity 3D. These settings involved determining the Unity versions used, the name of the project, and using the online asset system. For this, I recommend in addition to downloading the Unity 3D editor and downloading it on UnityHub.AppImage.
You can use the Unity 3D editor to create a project, but for better control, I recommend Unity Hub. Start UnityHub.AppImage. and so you can sign in to your Unity 3D online account. This will not only allow you to set Unity 3D engine version settings and access Active online.
In conclusion, the new projects opened in Unity 3D Editor have generated compilation errors, so the best way to create them is UnityHub.
When I opened the project, even though I was logged in to the online window in Unity Editor, the Asset Store window, I couldn’t enter text, so I went to search with the browser and added it to Favorites and then opened it from there in the Editor from My Assets.
You can see this on the next image:

I use the Download button to download the asset and the Import button will be the next step.
If the Import button doesn’t work then reopen the project and try again. This step works for me to reopen the project.
I imported the asset called Introduction to 3D Animation Systems Assets, which led to a modal dialogue asking me about them.
The installation of this asset went normally and the project worked very well.

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