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Unity 3D with Visual Studio 2015 IDE.

Most of the time I used Mono IDE for Unity 3D.
Today I show you how to use Unity 3D with Visual Studio 2015.
You need to know this solution it’s a little slow but can solve another issues for development.
Some settings we make from start to the end will come with restart of both IDE.
Let’s start with the first step:
First install Visual Studio 2015 from here.
You need to know about the the Visual Studio : it’s on Windows OS only.
Now download Visual Studio Tools for Unity from Unitytools Visual Studio and install this download.
If your instalation will come with Repair just repair it.
This repair option it’s show you when the Visual Studio it’s install with Unity 3D package.
Open your Unity software and make this settings from Unity Preferences ( first menu of Unity 3D software).
Unity_Visual_Studio_tutorial_001
Duble left click to run the Visual Studio Tools for Unity from folder where you put the download.
Unity_Visual_Studio_tutorial_002
Select all and then accept this settings.
Unity_Visual_Studio_tutorial_003
You have one new folder add Assets into your project. You need to make more settings because will not working yet.
Make one new C# script and named it. I used the name : test. Start to develop your script by open this script.
Unity_Visual_Studio_tutorial_004
When you start your development of this script the Visual Studio 2015 start also.
Unity_Visual_Studio_tutorial_005
Now use right click mouse button to add Existing Item… or use the short key.
Unity_Visual_Studio_tutorial_006
Add the DLL files from your Unity 3D project ( Assets -> UnityVS folders).
Unity_Visual_Studio_tutorial_007
Try to build your solution from Visual Studio. Also check the settings of thise two DLL from Unity 3D by left click and check your options. If you got errors then restart both IDE: Visual Studio 2015 and Unity 3D.
This will fix all your imports and settings files.